"Dennis" <Dhabgood3@[EMAIL PROTECTED]
> wrote in message
news:1abd98c8.0310212048.742f56b3@[EMAIL PROTECTED]
> Alright i checked out that free game plane****ft and to be honest with
> you it really sucks. The graphics are really nice though but it is
> nothing like .hack. I'd say it's more like a fantacy game for
> starters. For an alpha game though it does look promising it will
> probably be another two to three years though before the game is any
> good since the game engine needs to be enhanced a bit more since you
> can walk through rocks and such. The graphics are incredible though.
> Game needs a lot of work but it is still nothing like what .hack
> appears to be.
>
I fell through the map, and had people tell me how to get back on the
map...
I got bored and stopped using it.
> Maybe a few of us can get together and make our own .hack like game
> and make it opensource or something like that.
I started on a game before, but then realized I was so incredibly
uncreative
that nearly all work went into the engine (which itself was sucking due to
no real game related pressures...).
I then stopped calling it a game, instead calling it a "vr engine". it
sucked, I just had geometry, physics (with some annoying bugs), and some
scripted stuff (but no ai's). the camera was linked to a ball or such that
could be moved around (by user input being fed into the physics system).
what I did have of "multiplayer" (via interpreter level stuff, rather than
anything "game level") was also pretty bad, a lot of primitives were not
correctly mirrored (if at all), thus on all secondary nodes the world
looked
like an untextured POS.
later I got bored with that and resumed work on my os...


|