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Slayers spell list

by Bruce Grubb <bgrubb@[EMAIL PROTECTED] > Dec 1, 2005 at 06:01 AM

Slayers magic

Important note: There are three continuities to the Slayers universe: the 
novels, the manga, and the anime. This deals mainly with the anime and 
there will be differences from the manga and novels.

Spells in the Slayers universe are not entirely powered by the wizardıs 
fatigue. Rather they are powered by the fatigue of wizard and one of three

groups: the kami, the Mazoku (demon/monster race), and general spirits in
a 
manner not too unlike a Demonic Contract (M157, but without the taint 
problem).

The main drawback is that each casting of a spell requires a reaction roll

of the being who is being invoked (so two rolls minimum are usially 
required for most spells). The better the reaction the more likely the 
spell will work as the caster intends (Naga has average to poor reactions 
by most earth spirits which is why her golem spells tend to go haywire).
As 
far as energy cost is concerned the reaction table is as follows:

Poor: Caster has to use HP (Darklord) or FP (Kami) to power spell. However

if the caster survives they get a +1 reaction bonus for each additional 
time they cast the new spell up to a maximum of +5.

Neutral: treat the caster as if they are in a very high mana area.

Good: as Neutral but treat fatigue as per demon contract but with no 
obvious down side.

Very Good: As Good with called on being matching FP by Wizard with Lend 
Energy.

Excellent: Entire energy cost of spell provided by Lend Fatigue.

Note that the being whose power is being tapped can cut off the power to a

spell if they want. This is why Zifıs Dragon Slave on Shabranigdu was 
turned into a harmless illusion; as Lina pointed out it was effectively 
saying Œplease give me some of your power so I can kill youı. Please note 
the reaction roll is not the same as the control roll so you can get a
good 
reaction (lot of power) but have little control over the spell.

The spell list was taken from the inverse.org site and compared with the 
anime series and what OVAs I have. However the inverse.org list was done 
before Software Sculptors and ADV came out with their translations and 
clearly pulls from sources other than the anime series or OVA themselves
as 
the spells at times do not work as described at that site and in some
cases 
even change fuction. For example Recovery works as Lend Fatigue spell in 
#76 but works as if Major Healing in #26.

Spells that appear in the anime have a letter denoting the person that
cast 
the spell (N=Naga, L=Lina, A=Amelia, Z=Zel, S=Sylphiel R=Rezo/copy Rezo, 
H=Halsiform, SE= Supreme Elder) followed by the episode they cast it in 
(E#1-26 is first series, E#27-52 is Next, and E#53-78 is Try) So digu 
voruto (Digger Bolt) -L E#7, #11, #13, #14, #22; -A E#11 means Lina casts 
this spell in episodes 7, 11, 13, 14, and 22 and Amelia casts it in
episode 
11. This is to allow others to fix any glaring errors that might have
crept 
in.
Path of kuro-majutsu (Black Magic) (IQ/VH) Ritual Magic-6

Kuro-majutsu spells are powerful mainly because they get reaction bonus
for 
negative emotions or destructive actions. The greater the destruction or 
stronger the negative emotions the higher the reaction bonus. As a result 
is is not uncommon to get Good or better reaction rolls with Kuro-majutsu 
spells. The main power sources are: Hellmaster Fiblizo, Deep Sea Dolphin, 
Greater Beast Zelas-Metallium, Dynast Grauscherra, Gaav the Demon Dragon 
King, Dark Lord Shabranigdu, and The Lord of Nightmares herself.
Black Magic (Curses and Summoning Spells)

Gaia Graze (gaia gureizu)
    Summon Brass Demon. The demon obeys the commands of the person who 
summoned it, and can only be damaged by spirit-shamanist magic, black 
magic, and anti-evil white magic.
Necro Vuud (nekuro vuudo)
    Zombie (varient) spell but uses spirits and ghosts.
Raugnut Rusyavuna (raugunuto rushavuna)
    This powerful curse can only be used by pure Mazoku. Any living being 
that is enchanted by this magic turns into an indiscriminate ball of flesh

with the ability to regenerate infinitely. Flesh snakes emerge from the 
target's skin, which loop back and devour the target - a process which 
repeats endlessly, causing the victim to suffer eternal pain. Legend has
it 
that the Fallen Hero King Dirus II attempted to wage war on the Mazoku and

was sent back as one of these balls of flesh. There is no way to free the 
target from this curse except to destroy the Mazoku that cast it.
Vun Ga Ruim (vun ga ruim)
    Planar Summons ("Black Beasts") The Black Beasts then touch the 
target(s) and start draining their mental energy. These beasts can only be

harmed by offensive spells of the spirit category, black magic, or white 
magic.
Zelas Goto (zerasu gooto) -L #31
    Summon Animal (Jellyfish)

Black Magic (Offensive Spells)

Balus Rod/Valis Rod (barusu roddo)
    A whip of light appears in the caster's palm which can be used to 
attack.
burasuto asshu (Blast Ash) -A #45; -L #49
    The caster makes a black void appear in a certain area, and anything 
alive or possessing a spirit is turned into ash.
Blast Wave (burasuto ueivu)
    With a single hit with both hands, the spell can open a hole in a wall

large enough for a person to pass through with ease though no shockwave is

generated.
buusuto (Boost) - Item activating phrase
    This is actually an activation phrase for the talismans Xellos gives
to 
Lina.
    Note that this calls on the Lord of Nightmares herself: "Lord of the 
Darkness and the Four Worlds, I call upon you, grant me all the power that

you possess!"
Dark Claw (daaku kurou)
    A spell which shoots out magical energy balls, which tend to resemble 
winged insects with unclear edges. These balls cause the area which they 
touch to disintegrate, and go through the target's body.
Dis Fang (disfangu) -L #49
    Animate Shadow varient (creates a shadow dragon).
Dolph Strash (darufu sutorasshu)
    Like Dolph Zork, this spell calls on the power of Deep-Sea Dolphin. A 
spear-like shockwave moves at super sonic speed, destroying the target. 
Unlike Dolph Zork, this spell can even be used where there is no water.
Dolph Zork (darufu zooku)
    Spell which calls on the power of Deep Sea Dolphin, one of Ruby-Eye 
Shabranigdu's five lords. The spell turns water into a single sharp blade 
which cuts through practically anything. However, this spell can only be 
cast where there is a lot of water.
Dragon Slave (doragu sureibu) -L #39
    Explosive Fireball varient powered by Ruby-Eye Shabranigdu.
    "Darkness from twilight, crimson from blood that flows; buried in the 
flow of time; in Thy great name, I pledge myself to darkness! Those who 
oppose us shall be destroyed by the power you and I possess! DRAGU
SLAVE!!"
dainasuto burasu (Dynast Bras) -L #45, -A #48; -Z #49
    Lightning falls around the target in a pentagram, and then the 
lightning rushes towards the target. Calls on the power of Dynast 
Grauscherra.
Dynast Breath* (dainasuto buresu) -Z #45
    A spell which calls on the power of Dynast Grauscherra, one of
Ruby-Eye 
Shabranigdu's five lords. This spell instantly freezes the target with ice

(which can freeze even Mazoku) and, right after that, the frozen target is

shattered along with the ice. By careful placement, though, it is possible

to keep the target alive in ice.
    Supreme King with the frozen soul! Grant me the power of Icy Rage! 
Dynast Bras!
ferisu buriido (Ferious Breed) -L #35
    Summon Animal.
    "Star which passes through heavens' night skies, heed the ancient
coven 
and the Earth, I pledge my life that he may be called forth! FERROUS
BLEED!"
fureimu buresu (Flame Breath) -F #60, #76
    This creats a magic circle which pelts the enemy with energy.
    "Anna-ku rahzu lamku so. izu-pe ku naomu! FLAME BREATH!"
gaavu furea (Gaav Flare) -L #10, #45, -Z #30; -A #47
    Flame Jet varient. Powered by Chaos-Dragon Gaav.
Giga Slave (giga sureibu) -L #51-52
    Thought to be a combat spell Giga Slave is in fact a summoning spell 
for the Lord of Nightmares (Golden Demon Lord). The Water Dragon king 
forgetting that the Lord of Nightmares was the mother of both the Kami and

Demons has portraid the spell as having the potential to destroy the
world.
    "Darkness beyond blackest pitch, deeper than the deepest night! Lord
of 
Darkness, shining like gold upon the Sea of Chaos, I call upon thee, swear

myself to thee! Let the fools who stand before us be destroyed by the
power 
you and I possess! GIGA SLAVE!!"
Hell Blast (heru burasuto)
    This spell creates a spear of darkness which steals the life force of 
living beings. This power of darkness ends the effect of all sources of 
power, making it possible to destroy undead whose life depend on the dark 
powers.
Laguna Blast (raguna burasuto)
    This spell calls on the power of Hellmaster Fibrizo, one of the five 
lords of Shabranigdu. With the target of the spell in the center of an 
inverted pentagram, a pillar of light shoots upwards, followed by black 
plasma which spills out of the pillar and envelops the victim.
raguna bureedo (Ragna Blade) -L #37, #48-50, #60, #74
    Creates a Blade of composed of the power of the Lord of Nightmares 
(Golden Demon Lord) which can cut through anything. However the spell
takes 
a physical toll on the caster to the point of causing physical damage if 
maintained for too long.
    ³Sword of the cold, dark void, free yourself from the heavenıs bonds. 
Become one with my power one with my body and let us walk the path of 
destruction together. Power that can smash even the souls of the gods! 
LAGUNA BLADE!²
Ruby-Eye Blade (rubii ai bureedo)
    A spell which calls on the power of Ruby-Eye Shabranigdu. The spell 
forms a crimson blade from the powerful magical energy released by the 
demon king. The blade is even more powerful than the legendary Sword of 
Light and can cut through anything in the world.
Zelas Brid/Zelias-Bleed/Zelas Bleed (zerasu buriddo)
    Calls on the power of Greater Beast Zelas-Metallium, one of the five 
lords of Ruby Eye Shabranigudu. A thin band of light, more powerul than 
Dynast Brass, moves in any direction the caster wills toward the target. 
The basic structure of this spell is similar to that of Balus Rod.

Path of seirei-majutsu (Shamanism/Spirit Magic) (IQ/VH) Ritual Magic-6

Shamanism /Path of Spirit Magic (seirei-majutsu) is the broadest of the 
three magic groups and is further broke down into Air, Earth, Fire, and 
Water.
Shamanism - Air

Aero Bomb (earo bomu)
    Makes a compact ball of air explode in the desired location. Used like

Deflect Missles.
Air Valm (ea varumu)
    A wall of wind appears in front of the spell caster and deflects 
attacks.
Arc Brass (aaku burasu)
    With the spell caster as the center, makes lightning rain down on an 
area of several blocks.
bomu di win (Boday Wind/Bom Di Wind) -Z #28, #56, -L #54, #61; -A #56
    Shape Air.
Bram Fang (buramu fangu)
    A spell which creates an arrow of wind and cuts the target. Very weak 
against living things.
buramu gasshu (Blam Gush) -L #31
    The spell creates an arrow of wind, which is shot at a target and 
bursts upon contact (or at the caster's choosing), shredding the target to

pieces.
    "Wind which blows across eternity, gather in my hands and become my 
strength! BRAM GUSH!"
damu burasu (Damu Bras) -L #11, #35 -A #20, #35, #38, #49, #50, #64, #67; 
-Z #49, #55, #64
    A spell which shoots out a blue beam which can destroy a traget.
digu voruto (Digger Bolt) -L #7, #11, #13, #14, #22; -A E#11, #69; -Z #34,

#58
    A lethal spell which shoots out a blast of lightning from the palm of 
the extended arm.
    "Wind, crimson flame. Grant the power of thunder to my hand! DIGU
BOLT!"
Diem Claw (dimu kurou)
    Rearranging Diem Wind to blow wind vertically, with the caster in the 
center, as opposed to horizontally. No use except for when you want to put

on a show, in which case cloaks become particularly dramatic.
dimu win (Diem Wing) -L E#8, #14, #17, #40; -A E#11, #23, -Z #50
    Wind varient (creates temporary strong winds which can be manipulated 
to the casterıs will).
dimiraawin (Dimil Arwin) -L #66
    Spell which creates a powerful wind by shooting a high-pressure ball
of 
air.
Mono Bolt (mono voruto) - L #23
    Lightning varient.
rei uingu (Ray wing) -Z E#5, #58; -L #14, #24, #26, #28, #40, #61,
Premium, 
-A #58, #70
    Flight varient that can be combined with Force Dome (air varient) 
Depending on the wish of the caster this can act as the Flight spell or a 
combination of Flight and Force Dome (which does not have to be in the 
ground to work)
Raza Klouva (raza kurouva)
    Flickering motes of light blow towards the target like a blizzard. The

spell deals damage to both the spiritual and physical forms of a target.
rebiteeshon (Levitation) -L E#8, #13, #14, #18, #23, #24, #57, #67; -Z E#8

-A #18, #57, #40
    Levitation varient (Air rather than Movement college).
Scatter-Bleed/Scatter Brid (sukattaa buriddo)
    This spell calls forth several dozen spheres of energy which swarm 
towards the opponent in annoying waves but does negligible damage.
Wind Brid (uindo buriddo)
    Creates and shoots several shock waves of wind; basically the wind 
version of Flare Arrow.
Windy Shield (windii shiirudo)
    Surrounds the spell-caster with a barrier of wind which defends the 
caster from all attacks but requires concentration to maintain preventing 
any other spells from being cast.

Shamanism - Earth

befisu buringu (Behfis Bring) -L #31, #66, #72; -Z #40, #60, #66
    By calling on the power of the earth spirit Bephimos, a tunnel is 
created through earth.
Blade Haut (bureedo hauto)
    A spell designed to supplement sword fighting by generating a shock 
wave along the ground when the sword is swung.
Bogardic Elm (bogaadikku erumu)
    Earth to Water (Swamp) varient. Calls on both an earth and water
spirit.
Boo Brymer (vu vuraimaa) -L#27
    Animation
Bu Brymer Special -L#59
    Shape Stone
Dil Brand -L#27, Explosion Array/Explosive Array (diru burando)
    With the caster at the center, this spell can blast anything upwards 
within a circular range of the ground, including dirt, rocks, or anyone 
inside. (stun damage only) 
Dug Break (dagu bureiku)
    A spell which shuts out the power of Bephimos (the earth spirit) in
the 
area and returns things to their natural state.
Dug Haut/Stone Spiker (dagu hauto) -Z E#6, #48, -L E#14
    A powerful and effective spell in which numerous large stone spears 
rush out of the ground. This is done by gathering magical energy in a hand

and slamming that hand against the ground, which causes the layers 
underneath the ground to shift.
    "Infinate Earth mother of all things. DUG HAUT!"
Dug Wave (dagu ueibu)
    Earthquake varient (makes ground explode)
gurei bomu (Gray Bomb) -Z #72
    Earthquake varient (makes ground explode). Requires bare ground
Mega Burando (Mega Brando) -L #15 -R #19, -L #54
    Create Fire+Explosive Fireball
Mega Vraimer (mega vuraima) - N?
    Note: Calls on both Earth and Spirit Shamanism.
    Shape Earth+Animation using Vu Vraimer. Unlike Animation the spirit 
will have is own intentions and desires requiring contest of skill to keep

control of the creature.
Vigarthagaia (viigassugaia)
    EarthQuake varient that does not shatter the ground and requires one
to 
touch the ground.
Vlave Howl (vureibu hauru) (E#10 -Z)
    Turns a certain area in the line of sight of the spell caster into a 
pool of magma.
    "Infinite earth, mother who nurtures all life, let thy power gather in

my hand! VLAVE HOWL!"
Vu Raywa/Stone Ghost (vu reiwa) - N?
    Shape Stone+Animation using the power of Bephimos (the earth spirit)
to 
make and animate a Dragon statue.

Shamanism / Fire path

barusu wooru (Balus Wall) -A #26, #40, #46; -H #31
    Force wall varient.
Bam Rohd -L #61
    Flame Jet varient
Blast Bomb (burasuto bomu) -X #36
    The strongest fire-shamanist magic that when cast, balls of light
about 
the size of a fist appear. Up to this point, the spell is similar to Flare

Bit, but each ball nearly has the same destructive power as Burst Flare.
Bom Spreed (bomu supuriddo) -Z #21
    Shatter.
baasuto furea (Burst Flare) -H #31, -A #53, #66 -Z #53, #66, -L #54, #65
    A ball of light appears in the targeted area, and in the next instant 
the ball bursts, raising a tongue of blue white flame. The flames can melt

even a golem with ease.
    "Source of all power, crimson fire buring bright! Gather together in
my 
hand and become an inferno... BURST FLARE!"
baasuto rondo (Burst Rondo) -A E#11, #23, #70; -L E#18, #49, Premium
    Create Flame varient (creates numerous balls of light near a target 
which burst, spreading flames.
faiaa booru (Fireball) - L E#7, #21, #75; -A E#11, #21, #28, #31; -Z #21, 
#24, #29, #30
    Explosive Fireball
    "Source of all power, light which burns beyond crimson, let thy power 
gather in my hand. FIREBALL!"
furea aroo (Flare Arrow) -L E#7, E#13, #18, #21, #28, #30, #34, #38, #54, 
#67; -Z #20, #34, #40
    A spell which makes several fire arrows appear around the caster, and 
fly directly towards a target. The number of arrows that can be created 
depends on the caster's skill. Through careful arrangement, it is possible

to make the arrows appear in places other than in front of the caster.
    "Source of all power, crimson fire burning bright. FLARE ARROW!"
    "East winds that blow / Have you as their source / Into my hands / 
Ignite all their force! / FLARE ARROW!"
furea bitto (Flare Bit/Inferno Array) -A #49, #72
    A spell which creates several dozen small balls of light which burst 
upon contact. Each ball deals about the same damage as a slightly strong 
punch, making this a useful spell when wanting to capture, rather than 
kill, a target.
furea ransu (Flare Lance) -A #30
    Several Flare Arrows are fused together to form a spear which is then 
shot at a target.
Flare Seal (furea shiiru)
    Fireproof+Resist Fire varient. However, using this spell in combat is 
difficult because of the long amount of time required for casting.
ruun furea (Rune Flare) -L #53
    Creates a series of flaming spears which can cover a large area. 
Val-Flare/Va Ru Flare (varu furea)
    Enlarged Flare Arrow that causes a tremendous explosion and deals a 
tremendous amount of damage.
Vice Flare (vaisu furea)
    A stronger version of Val-Flare. Both fire power and the area, upon 
contact, the explosion and affect have increased.

Shamanism / Spirit Group

Assha Dist (asshaa disuto) -L E#11
    disintegrates most undead (including Vampires)
Astral Break (asutoraru bureiku) -Z #66
    Destroys the target from the Astral Side.
Astral Vine (asutoraru vain) -Z #38, #46-49
    Temporary weapon enchantment can result in items as powerful as the 
Sword of Light.
buramu bureizaa (Blam Blazer) -A #15, #18, #26; -Z #26; -L #49, #68
    This spell shoots out a shock wave of blue light directly at a target 
which damages the targetıs spirit and body.
Divine / Search (tansaku)
    Locate magical object that the caster owned or created
erumekia fureimu (Elmekia Flame) -L #22, #56; -A #66
    Stronger version of Elmekia Lance. Instead of a lance, a pillar about 
as wide as a man's chest is shot out which attacks the spirit.
    Light! Gather within me and become a flash! Smash the abyssmal
darkness 
apart! Elmekia Flame!
erumekia ransu (Elmekia Lance) -L #15, #30, #34, #41, #49, #56; -A #26, 
#29, #34, #38-40, #43, #45, #47; -Z #34, #37, #47
    A spell which creates and fires a lance of light, which damages a 
target's spirit.
Fehlzareid (feruzareedo)
    A spiralling ray of light deals damage to a target. Since the spell 
doesn't travel in a straight path, it is harder to avoid than spells like 
Bram Blazer which travel in a straight line. Can deal enough damage to 
destroy a Brass Demon with a single hit.
garuku ruhaado (Garuk Ruhard) -L #54
    Strong wind which deals both physical and mental damage attacks 
outward, with the spellcaster in the center.
gozu vu rou (Goz Vrow/Gozu Vlow)* -Z #49, #61
    A spell which summons a "shadow" which first deals damage to a
target's 
spirit and then to the target's body. The shadow which appears on the 
ground heads for the target in a straight line and, upon contact, deals 
damage to the target's spirit from the Astral Plane. Since the shadow is 
"alive," it can not be dispelled by Lighting or other forms of light.
Gu Lu Douger (gu ru duuga)
    Summon Dimos Dragon (only found in the Katart Mountain Ranges where
the 
Demon King of the North lives)
Guumueon (guumuion)
    Astral Plane anti-magic shield. Does not effect material objects.
Guy la Douger (gai ra duuga)
    Summon Plasma Dragon (requires large body of water nearby. Has
powerful 
electric breath)
Illusion (iryuujon)
    Mental Illusion, prevents other spells from being cast.
Protect (purotekuto)
    Scryguad varient (Astral Plane only)
Puppet (kugutsu)
    Control Person/animae/anything with a spirit
ra tiruto (Rah Tilt) -A #22, #26, #31, #36, #49; -Z #22, #26, #39, #48, 
#56, #76
    The strongest spirit magic spell which envelops a target in blue-white

light. This spell can only be used against a single target -- and only 
those that have spirits -- but its effect is absolute. The blue-white
flame 
can destroy even a pure Mazoku with a single hit.
    "Source of all souls which dwell in eternal and infinite. Everlasting 
flame of blue, let the power hidden in my soul be called forth from the 
Infinite...RA-TILT!"
Shadow Snap (shadoo sunappu)
    Spell which holds a target by manipulating the Astral Plane through
the 
knife pierced in the target's shadow. A target affected by this spell can 
do nothing except cast spells. However, in a place where there are no 
shadows or when for some reason the target's shadow temporarily
disappears, 
the effects of the spell ends.
Shadow Web/Shadow Wave (shadou uebu, shadou uebbu)
    The caster's shadow stretches out like tentacles, which, by piercing 
the shadow of the target, brings about the same effect as Shadow Snap. It 
is possible to hold multiple targets by creating several tentacles at
once. 
Can be negated the same way as Shadow Snap.
Telepathy (terepashii)
    Telepathy spell
visufaranku (Visfan Rank) -A #47, #62
    A spell which enchants the user's fists with magic. By striking with 
fists, it's possible to deal damage directly with the magical energy.
Vision (vijon)
    A spell which allows an illusion of the spell caster to be projected 
over far distances and makes it possible to converse normally.

Shamanism - Water

Aqua Breathe (akua buriizu)
    Breathe Water.
Aqua Create (akua kureito) -L #54
    Create Water
Dark Mist (daaku misuto)
    Darkness with Fog varient.
Demona Crystal (demona kurisutaru) -L #14
    An icy fog which suddenly freezes anything within.
    "You who crosses between sky and earth, gently flowing water, gather
in 
my hand and give me power: DEMONA CRYSTAL!" 
Dust Chip (dasuto chippu)
    Rain of Ice Daggers varient (small arrows of ice about the size of the

tip of a fingernail).
furiizu aroo (Freeze Arrow) -L E#10, #14, #16, #21, #29; -A #71
    Throw Spell+Icy Touch (appears as an icy arrow).
Freeze Bullet/Freeze Brid/Freeze Bleed (furiizu buritto)
    Throw Spell+Icy Touch (Looks like Ice Sphere)
Freeze Rain (furiizu rein) - N?
    Rain of Ice Daggers varient (creates a ball of ice in the air which 
continues to shoot out icicles into the area. Self powered and 
uncontrolable.
Gray Buster (gurei basutaa)
    Cold+Frost
Howl Freeze (hauru furiizu)
    Snow+Storm (creates a blizzard)
Icicle Lance (aishikuru ransu)
    Ice Dagger
Kyu Kyum Spin/Sea Cucumber Spin (kyukyumu supin)
    Summon Animal (sea cucumbers)
Ly Breim -L E#11
    A wave of freezing air shoots out from the extended hand of the
caster; 
anything that is touched by the wave is frozen.
Sea Blast (shiiburasuto) -L #53
    Wave varient (requires caster to touch the water)
Swightflange (suaitofurangu)
    Fog Spell
Van Rehl/Van Rail (van reiru) (-Z E#10; -L #30)
    Icy Touch varient (creates a icy spider web)
    "Holy wind, wind which flows gently across the land, let all things be

filled with your pure breath. VAN REHL!"
Vice Freeze (vaisu furiizu)
    The ice counterpart of Burst Flare; a ball of ice appears in the 
targeted area, which then bursts, covering the surrounding area in ice.

Path of shiro-majutsu (White Magic) (IQ/VH) Ritual Magic-6

Spells powered by the shinzoku (gods) of the Slayers world. There are five

power sources: Karyuu-ou Valbazaard (Fire Dragon King), Suiryuu-ou
Ragradia 
(Water Dragon King who surived as a memory via the Clair Bible in the form

of Auntie Aqua), Chiryuu-ou Rangort (Earth Dragon King), Tenryuu-ou Valwin

(Air Dragon King) and Cefried (who resides within Luna Inverse)

Chaos String (kaosu sutoringu)
    Originally created for the purpose of construction work. Can be used
to 
entangle strings thrown at you with magical strings. Can also be used to 
entangle other objects, but since the spell is weak, it can not prevent
the 
target from moving.
Chaotic Disintegrate (kaotikku disutingureito) -F #66
    This spell forms an attack of blue light which damages Mazoku.
    Anaku soroımu nazakıu sakriim. Chaotic Disintegrate!
Counter-Sleeping (suriipingu de neteru-hito o okosu-sube)
    Awaken spell
Defense (bougyo no jumon)
    A white magic spell which creates a defensive shield. This spell's 
defensive capabilities are far greater than those of the spirit-shamanist 
spell, Windy Shield, but use a lot of magic power at once. As a result, 
this spell can only be cast a few times each day.
Dicleary/Detoxify (dikuriarii) -N
    Cleansing spell
Disenchant (kaiju)
    Spell which negates the effect of curses and spells with durations 
(sleep, control, etc). Can only be used by high-level priests.
Ext Ball (ekusuto booru)
    Spell created to extinguish flames. Since it isn't a very powerful 
spell, it isn't possible to extinguish flames over a wide area.
Fishing Spell (iregui no jumon)
    Lina's original spell which makes fish bite onto the hook at the end
of 
a fishing pole.
furou bureiku (Flow Break) -L #31; -A #35
    Dispell Magic
Holy Bless (hoorii buresu)
    This spell dispells all low-level undead within a certain area around 
the caster. The spell's greatest strength is not the effect of the spell, 
but the area of effect of the spell: large enough to affect a small city.
hoorii rezasuto (Holy Rezast) -F #68
    Filia uses this spell to send Ralmus to the next world.
rafasu shiido (Raphas Seed) -A #64
    This spell can completely prevent a target from moving by entangling 
them within magical ropes.
raitingu (Lighting) -L E#2, #13, #29, #31, #50, #64; -Z #22, -A #60
    The spell creates a ball of light which is about as bright as a street

lamp. Normally the duration of this spell is 2-3 hours, but by shortening 
the duration the spell can be made brighter. A blinding flash of light,
for 
example, can be made by decreasing the duration to a split-second.
    "Light of life, brighter than flame, Let thy power gather in my hand."
Lock (rokku)
    Magelock spell
megido furea (Megido Flare) -A E#12
    This is one of the anti-evil spells which has the effect of lessening 
feelings of evil intent and enmity. It can also dispell weak spirits who 
wish to do harm. Against normal living beings, the spell has a calming 
effect, but against the undead, the spell has a most un-calming damage 
effect.
    "You pitiful twisted creaters, not of this world... by the Light of 
Purity I possess, I bid thee, begone to the nexus of our two worlds!
MEGIDO 
FLARE!"
Mos Varim (mosu varimu)
    A counterspell which can only be used against fire. This spell was 
created by improving the Ext Ball spell. The spell creates a ball of light

which has the effect of drawing fire into itself, extinguishing the
flames. 
Caution is necessary because the spell can also affect fire spells cast by

party members.
reifuriizu (Ray Freeze) -SE #60
    This spell neutralizes opponents by preventing them from motion of any

kind. Being unable to move, targets are also rendered unable to speak, and

thus, unable to cast spells.
    ³Anna-gurax ozu-lu-faam izul nax orumudohl. Ray Freeze!²
rikabarii (Recovery)* -L #41, #47, #76; -A #55, #76, -S E#25, #26; -Z #47
    Can be cast as either Lend Fatigue, Minor Healing, Major Healing, or 
Great Healing (full chant)
    ³Blessed, humble hand of God. Breath of Mother Earth, I pray thee come

before me, Show your great compassion to this person and deliver them! 
RECOVERY!²
Resurrection (rizarekushon) -A
    Major Healing varient.
Rune Breaker (ruun bureikaa) -Next (not named)
    By creating a ward in the shape of a pentagram, all magic within the 
pentagram is weakened. This spell does not depend on the skill of the 
caster, but instead depends on the size of the pentagram. The larger the 
ward, the weaker offensive spells and unnatural enchantments become.
Sleep -L #6 / Sleeping (suriipingu) -A #50
    Sleep spell.
Unlock (anrokku)
    Lockmaster spell
Valmaceid (varumashiido)
    A spell which has high defensive properties against the elements of 
earth, water, fire, and wind. It is possible to enchant armor with this 
spell. However, the components required for the casting of the spell are 
expensive.
Vas Gluudo (vasu guruudo)
    A spell which creates a magic barrier the size of a small shield.

Unknown Spells

These are spells that appear in the anime but are either not given names
or 
only chants

Analize Magic -L E#3
    Per GURPS spell of same name.
Bomb Spirit -L E#40
    Occurs off screen so we do not know what the spell does.
Diflasher -F E#72, #74
    ???
Earth To Mud -0 E#29
    Per GURPS spell of same name
    ³Earth Below, Heed Me.²
Fel Zaıred -L E#68
Gem enchantment -L E#2
    A ceremonial spell that allows the caster to transform flawed rubies 
into a magical amulet of protection.
    ³Source of all power, flames that glow red,² - Sets up the magic
square 
which must be aligned with north.
    ³You who cross between heaven and earth pass beyond all, evermore.² - 
turns the ruby into a fine dust.
    ³Infinite earth, gently flowing water, come to my hand and give this 
form.² turns the ruby dust into a magical amulet of protection.
Marker -A E#64
    Dye
Restore -R E#3
    Restores a room to the way it was earlier in the day. Chant implies 
some form of time travel is involved.
    ³Time which has passed, be called back one more.²
Protection Barrier -A, -Z, -L E#55
    Utter Wall (varient)
Summoning -Z#37
    Controller of destiny! You who must come! You who goes! Join yourself 
to me and obey my will! Come to me! Come forth my Ally!
Wizard Eye -R E#8
    Wizard Eye varient (illusion spell can be projected through it).




 4 Posts in Topic:
Slayers spell list
Bruce Grubb <bgrubb@[E  2005-12-01 06:01:57 
Re: Slayers spell list
rgorman@[EMAIL PROTECTED]  2005-12-01 19:34:31 
Re: Slayers spell list
Rob Kelk <robkelk@[EMA  2006-01-05 22:28:07 
Re: Slayers spell list
Bruce Grubb <bgrubb@[E  2006-01-07 10:59:18 

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tan12V112 Fri Jul 4 16:28:46 CDT 2008.